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ascii burger time demo

Tuesday, May 02, 2006

I decided to add an old JavaScript demo to the JavaScript page that I coded a while back. I have a more recent version backed up somewhere that includes more interactivity which I'll post when I find it.

The nifty thing about this particular demo compared to the ASCII Pachinko demo is that it's based on a relatively flexible color ASCII display engine. The engine itself uses two screen buffers, one that contains a static background and one that is used to render the sprites. It also supports animated sprite objects that one can apply movement vectors to. A major component that's missing from the engine is sprite collision detection which, when added, will surely have all the major software houses clammoring at my doorstep to license it.

1 Comments:

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