Monday, February 11, 2008
A recent post on V's blog reminded me of a time some co-frogs and I went to Mekong River downtown for lunch. One of us ordered the C8 (combo fried rice) and another ordered the C9 (chicken fried rice). The other orders are irrelevant to this story, but I ordered the B6. I always order the B6 because it is savory and delicious. Anyway...
After a short while, the server appeared next to our table with the first plate of food in hand and declared, "Fried rice," expecting someone to stake his claim.
Immediately, I attempted to disambiguate the situation by asking one simple question, "Is that a C8 or a C9?"
The server looked at me for a good long while, unblinking, like I'd just asked her to do long division without the aid of a calculator, and I'd swear she began to gradually go cross-eyed before responding slowly and deliberately:
Saturday, February 02, 2008
Hey man, let's get Reflex published already. The latest revision is bug-free and ready to go (the version I posted on AtariAge so long ago is old and slightly buggy). I think the documentation is 90% written... maybe missing some acknowledgments, but I can tie that all up fairly quickly. The manual needs to be designed though. The last time we talked about it, I think we liked the idea of simply reusing the label art you had done. Do you still have the artwork files? I was thinking I could start an Illustrator document, drop in and lay out the content, then hand it off to you for artwork and polish. I know very little about print, so...
Anyway, what's spurring this on is continued interest in the game. Earlier this week, I was contacted by a hobbyist who builds carts and sells them on ebay, and offering royalties for doing so. I figure, the game is languishing, there's no reason not to publish it. All the hard work is done. So let's just do it! :)